The Hammerdin is probably the most popular Paladin build in Diablo 2. He focuses on the skill Blessed Hammer and its synergies in order to deal massive amounts of damage. Dragon mania legends cheat engine. This extreme damage potential is the reason for the build’s popularity as well-equipped Hammerdins can deal about 20,000 per hammer.
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Enigma Runeword is a must-have for this build because it provides the teleport ability. The Hammerdin’s play style includes teleporting close to large groups of monsters and then attacking with multiple Hammers.
Nov 24, 2018 Power Leveling (Diablo II) From Diablo Wiki. Jump to: navigation, search. Power Leveling is the act of leveling one's character in the quickest, most efficient manner possible. By knowing which locations give the most experience and the mechanics involved in gaining experience, players can level very quickly without cheating or exploiting bugs. Act 2: There might be a quicker way where the rushee stays in town and talks to NPCs at certain stages of the the rush and I'm quite sure I somehow made it some time ago in 1.10, but I cannot remember in detail what I did (it involved the rusher talking to Tyrael). Act 3: The problem is that the rushee can't enter TPs into Durance 1-3.
Note that this is also the most expensive build to reach his maximum potential because too many players are searching for the same items.
Hammerdin Build Skills
The Hammerdin invests 20 points in his following primary skills:
- Blessed Hammer: This is the build’s main attack. At higher levels, it has the potential of dealing tremendous amounts of damage in both PvP fights and PvE.
- Vigor: You need to max out this skill only because it provides synergy to Blessed Hammer (14% magic damage per level)
- Blessed Aim: You’re not going to use this skill but the synergy (14% magic damage per level) it provides to Blessed Hammer is too strong to be ignored.
- Concentration: This will be your main Aura as it increases your damage. Also, it reduces the chance of being interrupted during an attack.
- Holy Shield: It’s a great defensive skill because it offers you a lot of sustainability. It’s a good skill for every Paladin build. However, some alternate versions of the build spend only 1 point in Holy Shield and max out Fire or Lightning resist instead.
Hammerdin Build Equipment
Armor
- Enigma Rune Word in a Dusk Shroud, Archon Plate or Mage Plate for the low strength requirement.
Helm
- Harlequin Crest Shako with Ber or Um Runes, or a Perfect Topaz.
Belt
- Arachnid Mesh
- Spiderweb Sash
Rings
- Stone of Jordan
- Bul-Kathos’ Wedding Band rings
- Rare rings with Faster Cast Rate
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- Raven Frost
Amulet
- Mara’s Kaleidoscope Amulet
- Amulet with Faster Cast Rate, +Paladin Skills and + All Resistances.
Gloves
- Magefist
- Chance Guards
Boots
- Sandstorm Trek
- Scarabshell Boots
- War Traveler
- Waterwalk: +5% Max Fire Resist and additional Life
Charms
- Hellfire Torch
- Annihilus
Setup for Maximizing damage
Weapon
- A Flail with Heart of the Oak Rune Word
Shield
- Herald of Zakarum
125% faster cast rate setup
Weapon
- Wizardspike
- Heart of the Oak Rune Word(it works better with a Faster Cast Rate ring).
Shield
- Spirit Rune Wordwith 35% faster cast rate, (made in an elite paladin shield with a bonus to all resistances).
Gloves
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- Magefist
- Trang-Oul’s Claws
Hammerdin Build Stats
Strength: Spend points in this attribute until you can equip your endgame gear.
Dexterity: Invest enough points to reach max block. Note that Holy Shield boosts your block chance, but it cannot exceed 75%. Thus, calculate the points you need to invest considering the Holy Shield’s bonus.
Vitality: Invest all your points left in your Life pool.
Energy: Don’t waste any points for your mana. Your late game equipment will help you overcome your mana issues.
Magic find
A Hammerdin is performing very well in Magic Find runs due to his high damage output. He’s powerful for both solo and party Magic Find runs, across all difficulties of the game.
Recommended items to use for MF runs:
- Gheed’s Fortune: It provides 7% better chance of finding magic items
- War Traveler boots: It also increases the chance of finding magic items.
- Small charms: use any charm that boosts your Magic Find rate.
- Lst into Wizardspike
- Insert a Perfect Topaz into Shako
Mercenary
The ideal partner of a Hammerdin is an offensive Act 2 (Nightmare), hireling. Its Might Aura will increase your damage output even more. An alternative option is the defensive version of the Act 2 hireling. It allows for a more defensive setup as its Holy Freeze Aura slows your enemies.
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In Diablo II, Tristram is shown to be destroyed by demons. Most buildings remain in roughly the same place as where they appeared in Diablo I, and corpses can be seen at various places around town, suggesting that perhaps none of the townsfolk made it out alive. The exception is Adria, who appeared in Diablo III.
In the southern part of the town is Griswold, and in the center is Deckard Cain's prison, guarded by Champion Skeletons and surrounded with gold. In the northwest Wirt's corpse can be found and looted for a considerable amount of gold, giving back to the player some of the gold he acquired in Diablo I. Rfc reader software for mac.
Monsters
Monster | Immunity | Additional Information | ||
---|---|---|---|---|
Normal | Nightmare | Hell | ||
Carver | - | - | Fire | |
Carver Shaman | - | - | Fire | |
Night Clan | - | - | Lightning | |
Returned | - | - | Poison | |
Skeleton Archer | - | - | Poison | |
Griswold | - | - | Poison |
Quotes
Entry:
- Amazon: 'It's as if a great war were fought here.'
- Assassin: 'Tristram, the first to fall to Diablo's wrath.'
- Barbarian: 'The land here is dead and lifeless.'
- Druid: 'Hrm, yes. Ruins, the fate of all cities.'
- Necromancer: 'All that's left of proud Tristram are ghosts and ashes.'
- Paladin: 'What a tragic end to Tristram.'
- Sorceress: 'Tristram was no match for Diablo's fury.'
Rescue Cain:
- Amazon: 'Deckard Cain! Go to the rogue's camp without delay!'
- Assassin: 'Cain! Go to the rogue camp!'
- Barbarian: 'Deckard Cain, you've got to get out of here!'
- Druid: 'Deckard Cain, leave this place!'
- Necromancer: 'Deckard Cain, if you value your life, leave here immediately!'
- Paladin: 'Deckard Cain! Leave quickly!'
- Sorceress: 'Deckard Cain! Get to the rogue camp!'
Act I | ||
---|---|---|
Town | Rogue Encampment | |
Surface | Blood Moor • Cold Plains • Burial Grounds • Stony Field • Tristram • Dark Wood • Black Marsh • Tamoe Highland • Monastery Gate • Outer Cloister • Barracks • Inner Cloister • Cathedral • Secret Cow Level | |
Dungeons | Den of Evil • Cave • Crypt • Mausoleum • Underground Passage • Forgotten Tower • Hole • Pit • Jail • Catacombs |
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